Have You Ever Dreamed Of Designing, Creating, And Publishing Your Own Games?

Justin has managed to capture and communicate the process for designing games starting from the blank sheet of paper all the way to thousands of fans playing your game.”

-  Jordan Weisman
Creator of Shadowrun and BattleTech

"Justin Gary went from world champion Magic: The Gathering pro-tour competitor to award-winning game designer and then to multi-million-dollar CEO. He has a lot to teach."

- Peter Adkison
Founder of Wizards of the Coast

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Learn To Design (& Publish) Games With Justin Gary

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If you are anything like me, you love the idea of making awesome games to share with the world.

But starting down that creative path can be tough, and you probably don’t have time to waste making big mistakes that could cost thousands of dollars and hold your game back for years.

That's why, after a 20-year career in game design, a game design book, and a game design podcast, I've decided to create a course.

Introducing the Think Like A Game Designer Design Lab. A simple and effective way to learn game design.

This course will not just help you learn to bring your game to life, but teach you to take the first steps toward a career in game design.

The Think Like A Game Designer Design Lab is a step-by-step approach to game design that will give you the confidence to create your game and the knowledge to side-step the design mistakes that every new designer makes.

This course is designed to transform you from a person with games on the brain to games on the table.

I'll show you how to come up with ideas, iterate on your design, prototype on the cheap, effectively play-test, and finally, get your game published.

— Justin Gary

What's Included In Justin's Design Lab Course?

If you signup for the Think Like A Game Designer Design Lab right now, to get these benefits:

01

60+ Video Lessons + Assignments

This course includes 60+ step-by-step video lessons, along with assignments, to take you from developing ideas, to prototyping, and eventually, to publishing and Crowdfunding your game. You'll get lessons from Justin himself, along with guest speakers and industry experts, to make sure you receive the best, most well-structured and easy-to-follow game design education possible.

New! For Design Lab, we've added even more lessons to the curriculum to help expand upon existing design and publishing lessons in even more detail.

02

Justin's Private Game Design Community

The Think Like A Game Designer Discord is a way for you to interact with your classmates, Justin Gary, and the design team from Stone Blade. Get advice, meet other designers, and have fun.

"It’s clear that the students who went through this program learned a lot about how to design, playtest, and pitch a game. Very impressive!"

—Johnny O'Neal, CEO, Brotherwise Games, Publisher of Boss Monster

03

Professional Playtesters

There’s absolutely no substitute for playtesting your game. No amount of instruction will teach you as much as 15-20 minutes of playing, and getting familiar with the loop of playtesting and iterating is essential to your game design journey.

04

Accountability + Encouragement

This course includes a variety of tools to help students make regular progress on their game, and get team encouragement and feedback.

Game Design Success Stories

"If you love games and you want to make them: join this class."

- David

"Everyone is so supportive and encouraging. We're all constantly learning and sharing new ideas with one another."

- Lucas

"The last three or four weeks have changed the game, for the better, instrumentally."

- Konstantino

"It's been a great experience."

- Darren

"If you are interested in getting into game design or you're already a game designer and you want to get better at game design, you should take the think like a game designer mastery class."

- Nathan

"I think it's fair to say that the Think Like A Game Designer Mastery Course has given me the tools, the network and a hell of a lot of inspiration that I need, to ship something I could be proud of."

- Chris

"Justin provides a lot of great information and great support. I was very happy to have taken the class. I would pretty much recommended this to anyone who is starting out, trying to get into game design, or even if you've had some experience."

- David

"If you're interested in making games, at basically any stage in game design, I think that this would be a great course for you."

- Jimmy

During Justin's Course You Will:

  • Master Justin's step-by-step Game Design techniques for building games from scratch, with a limited budget, from start to finish.
  • Test your games without ego so you can quickly solve your project's biggest sticking points.
  • Effectively combine pre-existing game mechanics to create new and fantastic designs that players will love.
  • Learn how to crowdfund your game, without losing a ton of time and money, with techniques that have been used to successfully crowdfund millions of dollars!
  • Master the Core Design Loop process so that you can efficiently and effectively root out problems and iterate like a pro.
  • Avoid the Three Big Rulebook Mistakes that nearly every novice designer makes.
  • Learn how you can make a living as a game designer and get your games published!
  • Answer the Design Motivation Questions to create the life of your dreams as a game designer.
  • Apply Justin's Prototyping Principles that can turn the things you already have in your home into hugely successful games. 
  • Discover the counter-intuitive secret ingredient that gets players excited to play your game and buy expansions.
  • Embrace the Always Be Exploring mentality that will become a limitless source of game design potential.
  • Learn the Game-in-a-Box Technique to help you design games and game mechanics on the spot!
  • Find out what Justin's Never-Forget Tips are, lessons he’s distilled from over 20 years in the gaming industry.
  • How to find and hire the right artist for your game
  • Learn the biggest mistake novice game designers make when it comes to creating their first game and how to avoid it.
  • Maximize the enjoyable experiences of your players so your game stands the test of time.

"Even experienced designers will benefit from looking at design through his eyes."

- Richard Garfield
Creator of Magic: The Gathering

"Justin Gary is a brilliant game designer and a great teacher. He has learned from experience and is awesome at breaking down the principles of design in ways that are easy to understand and act upon."

- Rob Dougherty
Founder and CEO of White Wizard Games

FAQs

How long do I have access to the course?

Time constraints are proven to increase a person’s motivation to complete a project or course. You’ll have a full year to access the course materials.

What if I am unhappy with the course?

If you do the work and are unsatisfied with your purchase, contact us in the up to 14 days after your purchase and we will give you a full refund and you can keep the bonuses as our gift to you.

Do I have to have any previous game design experience?

Nope. Just a desire to make games.

If I have previous game design experience will this course help me?

Yes, absolutely. The Think Like A Game Designer Mastery Course is designed to take anyone who joins to the next level. Whether you're brand new or a veteran of design, you'll be glad you joined the fun.

BECOME A GAME DESIGNER TODAY.

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